A downloadable tool

UModeler X is now available on the Asset Store

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Considering Blender, Max, Maya, or other tools? Try UModeler X.

It brings vital 3D modeling, painting, and rigging features straight into Unity.

Edit models in real-time, enhancing both productivity and the quality of your creations.

4Ground9, currently in development by nerdystar, is the first game title to use UModeler X.

UModeler X's 3D asset creation tools that are introduced below are free. Dive into 3D content creation in Unity without a second thought about costs.

Note: Cloud and AI features might come with a charge in the future.

MAIN FEATURES | Learn More

  • Modeling
    With our advanced 3D modeling engine, UModeler X supports real-time high-polygon editing. Easily create smooth curves with tools like Bevel and Subdivide, and detail your models using over 50 essential tools for premium quality.
  • UV Editing
    UV Editing effortlessly unfolds even the most complex 3D models into 2D textures. Seamlessly apply textures using our robust UV tools.
  • Modifier
    Non-destructive Modeling. Stack modifiers to retain the original model while undergoing diverse transformations. Effortlessly create, delete, or reconfigure these modifiers.
  • Brush Editing
    Use brush tools to refine your 3D models' shape. Drag the mouse to flatten, curve, or evenly space vertices for structured forms. Achieve intricate designs effortlessly with brush editing.
  • Rigging
    Embed a skeleton to animate your model. With built-in tools, add, link, detach, or remove bones. Assign bone weights using a brush or import them from another model with the Weight Transfer feature.
  • Auto Rigging
    Simplify time-consuming manual rigging tasks with auto rigging. You can easily apply animation by automatically creating bone structures and assigning weights to models like humans or quadrupeds. Instead of wasting time on complex rigging processes, focus more on creative work.
  • 3D Painting
    Experience top-notch painting capabilities, from brush customization to layer management and mask effects. Paint directly on your 3D model, incorporate images, and see real-time results, enabling in-Unity texture creation.
  • AI Texturing
    Create images that suit the 3D model as viewed, with the help of AI. You can see the results mapped onto the model all at once Going further, make use of the layer function in painting mode to create richer variations on your 3D model by synthesizing with various images.


WHAT YOU CAN ACHIEVE BY COMBINING UMODELER X WITH POPULAR UNITY ASSETS AND SOFTWARE.

  • Edit 3D models from BlenderMaya, or 3ds Max without the need for further exporting and importing.
  • Apply additional brush effects to images from Photoshop or Substance Painter in the 3D space.
  • Increase the polygon count of meshes created with UModeler or ProBuilder to transform them into high-polygon models, and rig and paint them.
  • Modify and Rig popular 3D assets from studios like Synty Studio or Polyperfect.
  • Create 3D meshes for VFX effects made using tools like Amplify Shader Editor.
  • And much more.

WHO CAN BENEFIT FROM UMODELER X?

  • Indie Game Developers
    UModeler X provides indie game developers an all-in-one 3D modeling solution within Unity. It simplifies rapid prototyping and design iteration.
  • Zepeto Creators
    UModeler X offers the essential tools you need to easily create charming Zepeto items and splendid worlds.
  • Level Designers
    Consider both design and visual. Simple shapes such as boxes and cylinders may not be enough in level design, where you have to pay attention to color, shape, atmosphere, and lighting. By designing the level close to the final render, prevent the predictable problems in advance.
  • Programmers
    Quickly develop the environment close to reality from the beginnin . You do not need to wait for finished plans or 3D data to come out. Make 3D spaces directly and test your codes there. You can save time while maintaining better quality.
  • Game Designers
    Better understanding, faster communication. If you are making 3D contents, it is important to understand 3D graphics. However, to learn the basic terminology and concepts, you do not need to go the long way around. It is much quicker to learn inside the Unity engine, and is useful when guiding a team.
  • 3D Artists
    Try adding more professionalism to your expertise If you are already using a professional tool, enhance your career by adding skills that can be modeled with the Unity engine. The view you see while working will be the final view.
  • VFX Artists
    Directly access the resources needed for directing. To direct experimental effects, edit 3D resources quickly and instantly see the result by detecting changes on the screen.
  • Technical Artists
    Quick resource verification and open communication are essential. To address the myriad challenges that arise during development, teams must ensure fast testing and maintain clear lines of communication. Lead the team with rapid resource checks and clear visual expressions.
  • And anyone looking to create real-time 3D content using Unity.

Download

Download
Readme-UModeler X.pdf 26 kB

Install instructions

This package, known as UModeler Hub, serves as an installer for UModeler X, allowing you to easily create an account and download UModeler X to your project. Refer to the UModeler X installation guide page.

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